‘The Division 2’ Restarts Its ‘PvE Dark Zone’ Debate With The Arrival Of 515 Gear

The Division 2

I thought we would be having this conversation again at some point after The Division 2’s launch, but I didn’t think it would be this soon, or for this reason.

Massive recently introduced 515 Gearscore gear, over the current cap of 500, to drop in the Dark Zone. While 515 gear will join it when the raid arrives, many players are upset that they are being forced to travel to the DZ as the only place to farm this gear as it’s something that doesn’t interest them, at least not in its current form.

This has resparked a very old debate, one from the early days of The Division 1, where there’s an idea that there should be a PvE version of the Dark Zone free from Rogues and gank squads, so people can explore and farm these areas without being bothered by other players when they have no interest in PvP.

The counterpoint to this is that removing PvP and Rogue would destroy the entire concept of the mode, and people just need to “get good” if they want to survive in what is supposed to be the most harrowing zone on the map. This is roughly the position that Massive has taken as well, as despite all the requests for a PvE Dark Zone in The Division 1, that never happened.

The Division 2

The Division 2

MASSIVE

Instead, what we saw was kind of alternative for PvP-focused players rather than the thing PvE players wanted. That’s how we have Conflict, a dedicated PvP experience which improves PvP play for those who were tired of trying to kill enemies in the Dark Zone who didn’t want to fight at all and just wanted to run and be left alone. But the PvPvE element of the Dark Zone remains, and now some people are getting annoyed by it once more.

It may not surprise you to learn that I am on the side of “yes, the Dark Zone would benefit from a PvE option.” I don’t think you need to remove the PvPvE mode that currently exists for the game. Those that like that aspect can still play it, but offering a PvE version has too many upsides to ignore. I know plenty of players that have not even done so much as the intro quest for the Dark Zone because they remembered how much they disliked it in The Division 1. I did the intro quest and got up to level 10 or 15 or so in the DZ, but I haven’t been back since for the same reasons. I have no real interest in fighting other players, be it well-geared adversaries or easily killable noobs. I have no interest in farming for loot only to end up losing it because of ganks or other mishaps. And so I farm activities that are more reliable, won’t pit me against other players and don’t have the risk of losing anything. But I would love to explore an additional 25-30% of the map in the Dark Zone areas with a PvE version of the DZ, because otherwise it’s just wasted space to me. This was also true of the first game where the DZ was even larger and kept getting larger with future updates.

There is always a hardcore contingent of Dark Zone players who push back on all this, but I am genuinely unsure of what they’d lose if PvE was just an option for the Dark Zone. Players who like the current Dark Zone could still queue up for that version. To me, this is more about denying players zones and loot they haven’t “earned” because they can’t stand the heat of the “real” Dark Zone which is stupid gatekeeping I don’t respect or appreciate.

The Division 2

The Division 2

MASSIVE

I have no way of checking this, so far as I can tell, but I am willing to bet that as vocal as the hardcore Dark Zone community is, the DZ has a fraction of the players of the larger PvE world, and probably only a fraction of those actively want to be there and would care if there was a PvP option. I think there’s a reason that Massive put 515 gear in the Dark Zone, because they’re trying to lure people to actually play it. Right now, tons and tons of people are avoiding it completely because it’s much easier to queue up for missions or bounties or strongholds with a more straightforward path to loot, working with other players rather than against them. And if they do want to fight other people? That’s what Conflict is for, and that too comes with no risk of surprise attacks and lost loot.

The Dark Zone has always been Massive’s pet project, the concept that was supposed to make The Division stand out compared to its competition. And yet it has always remained my least favorite aspect of the game, and that has not changed in the sequel. If we didn’t see a PvE Dark Zone in all the years of The Division 1 doubt we’ll see one now, but I think it’s a bad path forward for Massive to try and simply bribe people to play the DZ when clearly something is gone wrong if they have to do that in the first place.

[“source=forbes”]

ET Money logs Rs 2,000 crore in mutual fund sales on app

et-money-etonline
The app has added multiple features to become a full-service financial services provider on the phone over time.
NEW DELHI: ET Money has clocked Rs 2,000 crore of mutual fund sales on its app, registering a nearly twentyfold increase in sales of the financial product over the past fifteen months.

The online financial services platform had started offering investors the choice to invest in direct mutual funds a few months ago and has witnessed exponential growth ever since.

“The growth in value of transactions is due to the pace at which we have launched innovative offerings for the customer and the addition of direct mutual funds to our platform,” ET Money’s chief executive officer Mukesh Kalra said. ET Money’s ability to provide customers a wide range of solutions, including loans to meet short-term funding requirements had increased the platform’s credibility and users confidence in the app, according to Kalra.

The Times Internet-backed company started operations two years ago as an app that linked into the user’s SMS log and enabled him/her to maintain a roster of monthly expenses. It has added multiple features to become a full-service financial services provider on the phone over time. Times Internet is a subsidiary of BCCL, the publisher of this newspaper.

Within a short span of time, ET Money has struck collaborations with over twenty asset management companies to offer a range of over 1,000 mutual fund schemes. It also has a tie-up with RBL Bank to provide loans to customers and recently introduced a liquid fixed deposit scheme that offers higher interest rates in comparison to traditional savings accounts.

“We are aiming to grow to Rs 5,000 crore of mutual fund transactions in the next 12-18 months,” Kalra said, expressing confidence that the movement towards investments in financial assets by people who have disposable incomes will create the right conditions for his business.

Over the last 18 months, ET Money has introduced a slew of industry-first offerings like SmartDeposit with Instant Withdrawal, Paperless KYC, One-tap Portfolio Buys, SIP Registration without First Installment and Option to Skip SIP Installments.

It has also launched a unique feature to enable existing investors save agent commissions on their existing mutual fund investments by instantly allowing them to switch to direct plans.

With an aim to play an integral role in a modern Indian’s financial life, ET Money has expanded its offerings providing instant personal loans through its app along with Insurance products via ETInsure. This has helped to grow it’s total transactions across all services to an annual figure of over Rs.2,100 Crores which is growing at 200% every six months, the company claims. The ET Money app is available on Android or iOS.

[“source=economictimes.indiatimes”]

Here’s Why ‘Destiny 2’ Can’t Bring Back Year 1 Armor (Yet), And How To Fix That

Destiny 2Bungie

One common refrain among Destiny players is that it makes little sense to keep making old gear irrelevant at this rapid of a pace. When armor received random rolls in year 2, for instance, the solution was not to just give all current sets random rolls and actual perks, but instead to just leave them with…literally nothing, allowing only year 2 armor and beyond to roll with actual perks.

What this means is that everything players worked to earn in year 1 is functionally useless, because having armor with no perks is a recipe to be at a huge disadvantage in every activity. But that means leaving tons and tons of sets behind. Ones from every destination, old Eververse sets, sets from Zavala and Shaxx, from the raid and Trials and Iron Banner. Those damn Solstice sets that we grinded for ages for. None of that is useful, and even if you can require it from collections, there’s no actual point in doing so without perks.

The problem is that you can’t just flip a switch and grant everything rolls all of a sudden because of the way the current economy and acquisition system is set up.

Right now for say, planetary vendors, you can simply buy individual pieces of armor directly from them. Even if you disallowed random rolls on those pieces, you can also turn in materials for engrams, materials that Spider now sells for legendary shards. What that would mean is that it would only cost you a handful of shards to keep rolling and rolling and rolling for god tier loot with the exact perks you wanted, but changing the Spider economy would mess things up for say, infusion.

Raids, Trials, Eververse and Iron Banner stuff are each their own issues, but Bungie isn’t even attempting to try and find a fix for any of it. So I will, because this is just way, way too much stuff to leave behind, and the more stuff there is try and acquire, the more engaged players will be. More so than getting their 98th Tangled Web set, that’s for sure.

Destiny 2Bungie

Planetary Vendors – No longer sell individual pieces of gear, and no longer accept materials for random engrams. Give each a “heroic” bounty that gives out one piece of planetary gear a day (not powerful, just themed). Give planetary set rewards at the end of adventures that take place there. Have an increased chance to drop planetary sets when on patrol or running strikes in those areas. You could even add planetary gear to the Prime Engram loot pool so give Rahool more of a selection.

Raids – Just let people run the old raids and raid lairs and have gear drop like normal. You don’t get raid gear fast enough to make this a farming problem, so if people really want to hunt for good rolls on old gear this way, let them. Who cares.

Year 1 Crucible, Iron Banner and Vanguard sets – Allow players to pick between turning in tokens for old sets or new ones. If you want to encourage people to give the new set a shot, make getting the old set like, twice as expensive or something in terms of how many tokens gets you a piece. But it would still be a way to acquire stuff. Also periodically drop old gear as rewards in those activities.

Destiny 2Bungie

Trials – I do not have a great answer for this one. Given that Trials no longer exists, these sets may have to stay dead. You could do something crazy like offer Xur 150 shards for one random piece of Trials gear you’ve already acquired, now with rolls, but this is a tough one given that the activity is just not in the game at all.

Escalation Protocol – Literally nothing needs to change. Just let people keep grinding it for random EP gear, it’s probably the best damn armor in the game. I never completed it enough to get full sets back when it was relevant, but at 650 power I sure have now even with just a couple randoms, and it’s a bummer that gear is just pointless now (outside of the weapons).

Solstice Gear – Another tough one because this was a one-time-only event. At the very least, just give everyone random rolls on the pieces they still have. They might suck, but at least they’d have the potential to use them. I’m not sure how more rolls would work for these unless there was some sort of grand re-roll mechanic for everything, but that’s an issue for another day.

Destiny 2Bungie

Eververse/Holiday sets – You may have heard my philosophy that putting armor in Eververse at all is BS and all of this stuff should just be in the general loot pool. Put all old sets in there now with random rolls, and stop doing limited time only sets that are literally impossible to effectively farm for rolls.

The other, easier solution to all of the above is just to allow armor transmogrification, meaning you can pay some currency to make any rolled armor you want look like any piece of gear you’ve acquired. This may be the easiest fix if you don’t want to jump through all the above hoops, and I’ve already written about that extensively.

I don’t know if I’ve covered every old armor set in the game here, but that’s a good chunk of them. There is a way to make this work, and it really makes no sense that A) Bungie would take so time designing this stuff and B) players would take so much time earning it only to have be made irrelevant in a year’s time. That isn’t how loot-based games like this are supposed to work, and there are fixes here if Bungie wants to pursue them.

[“source-forbes”]

CAT 2018 Exam Concludes, Results In January; Read Slot 2 Analysis Here

CAT 2018 Exam Concludes, Results In January; Read Slot 2 Analysis Here

CAT 2018 analysis: Slot 2 over, results expected in January

New Delhi: The CAT 2018 slot 2 exams were started at 2.30 PM and by 5.30 PM today. With this, the CAT 2018 or Common Admission Test 2018 for the admission of various Indian Institutes of Management (IIMs) across the country is over now. While commenting on the difficulty level of the CAT 2018 slot 2, an expert said the both the slot 1 and slot 2 were similar in nature while VARC and DLIR sections were bit tougher in the afternoon session. A candidate who attended the exam said, in the CAT 2018 slot 2, the DLIR questions were tougher than other two sections.

IIM Calcutta, the official organisor or IIM CAT 2018, conducted this prestigious management entrance exam for more than 2 lakh students in various centres across the country in two slots or shifts. The first shift was concluded on 12.15 pm in the afternoon today.

[“source=cnbc”]