Apple App Store Review Guidelines Updated With Remote Mirroring Changes, Free Trial Details, and More

Apple App Store Review Guidelines Updated With Remote Mirroring Changes, Free Trial Details, and More

HIGHLIGHTS

  • Non-subscription apps developers may offer a free time-based trial period
  • Apple says that apps cannot mine for cryptocurrency
  • Apple also released changes in terms of data security

Apple on Monday quietly posted an update to its App Store Review Guidelines in categories such as safety, performance, business, design, and legal. Alongside the unveiling of iOS 12 that is available to developers for beta testing, Apple has officially introduced the new App Store guidelines that it uses to decide which apps can appear in the store. In the new guidelines, Apple has introduced revisions related to free app trials, cryptocurrency mining, data security, and more.

First up, Apple has detailed updates to safety guidelines, and it includes directions related to objectionable content, user-generated content, kids category, and more. The company has told developers to provide users with an easy way to contact them. In terms of data security, Apple says, “Apps should implement appropriate security measures to ensure proper handling of user information collected pursuant to the Apple Developer Program License Agreement and these Guidelines and prevent its unauthorised use, disclosure, or access by third parties.”

Another notable change appears to be surrounding multi-platform services. It appears to be related to apps like Steam Link, which Apple rejected last month. Later, the company said it was working with Valve to make sure the Steam Link app fit within the company’s guidelines. Now, the company is saying that apps operating across multiple platforms may allow users to access content acquired elsewhere, but that content must also be available via in-app purchases.

“You must not directly or indirectly target iOS users to use a purchasing method other than in-app purchase, and your general communications about other purchasing methods must not discourage use of in-app purchase,” Apple said. For remote mirroring applications like Steam Link, the company also outlined that the host device for such apps must be a personal computer owned by the user, all account creation and management must be initiated from the host device, any software or services appearing in the client are fully rendered on the screen of the host device, and may not use APIs or platform features beyond what is required to stream the Remote Desktop, and more.

The guideline revisions also include new details regarding in-app advertising. According to Apple, ads must be appropriate for the app’s audience and may not target sensitive user data. Apple says, “Ads displayed in an app must be appropriate for the app’s age rating, allow the user to see all information used to target them for that ad (without requiring the user to leave the app), and may not engage in targeted or behavioural advertising based on sensitive user data such as health/medical data (e.g. from the HealthKit APIs), school and classroom data (e.g. from ClassKit), or from kids (e.g. from apps in the Kids Category), etc.”

Also, interstitial ads or ads that interrupt or block the user experience must clearly indicate that they are an ad. They also must not manipulate or trick users into tapping into them, and must provide easily accessible and visible close/ skip buttons large enough for people to easily dismiss the ad, the company says.

Talking about cryptocurrency, Apple has released some new details and specifically said that apps cannot mine cryptocurrency in the background. Also, apps may facilitate virtual currency storage, given that they are offered by developers enrolled as an organisation. For ICOs, Apple said, “Apps facilitating Initial Coin Offerings (“ICOs”), cryptocurrency futures trading, and other crypto-securities or quasi-securities trading must come from established banks, securities firms, futures commission merchants (“FCM”), or other approved financial institutions and must comply with all applicable law.”

Also notable is that Apple has described how developers can offer free trials of their apps. Previously, it allowed free trials of subscription-based apps, but now any app can offer a free trial. Apple says that non-subscription apps may offer a free time-based trial by using a ‘non-consumable’ in-app purchase. It said, “Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: 14-day Trial.” Also, before the start of the trial, apps must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality.

[“Source-gadgets.ndtv”]

Gear that improves on what was and changes what might be

Gear that improves on what was and changes what might be

Consider these new products for savvy travelers. (Handout)

hape-shifting innovations put a twist on the familiar in this gear roundup.

Picture perfect

The quality of photos from a smartphone is so good that many travelers leave their clunky camera gear at home. To give you even more photographic flexibility, Pixter has introduced a pack of four compact specialty lenses that clip onto any smartphone.

The Pixter Pro Pack includes a wide-angle lens; a 238-degree super fisheye lens; a 10X macro lens; and a telephoto lens. The lenses come in a padded travel case and have front and back lens caps.

Cost, info: Pixter Pro Pack lists for $154.90 (lenses are about $55 apiece a la carte).

Twofer toy

Pillow Pets

Taking a buddy along can make children happier and when that pal is a plush companion that morphs from a toy into a pillow, you’ll please and placate your child.

Pillow Pets are chenille-stuffed animals (also some cute cars) that widen and flatten into a pillow with the release of a cinch strap. Sizes average 12- to 16-inches-square when fully open. All are machine washable.

Pillow Pets also come as zippered sweatshirts. Bunch up the garment for a nice, fat cushion or use just the padded hood part as a pillow and wrap the rest around your child for an extra-warm hug with pockets.

Cost, info: Pillow Pets run $20 to $25; animal-head hoodies cost about $20. www.mypillowpets.com

This bag does tricks

Eagle Creek

Pulling a rabbit out of a hat is just a trick; pulling a backpack out of a wheel-aboard bag? That’s magic.

That’s what the wizards at Eagle Creek Luggage have conjured with the new Morphus International Wheeled Carry-On. With a quick unzip, what had been a single 20½-by-13¾-by-9-inch roller bag separates into a backpack and a wheeled bag, offering about double the space you started with.

Both are made with polyurethane-coated polyester and have top- and side-padded grab handles, double lockable zippers and reinforced seams.

The wheeled bag has thick, treaded wheels; a hinged kickstand keeps the bag upright. The soft backpack has zip-away padded interior sleeves that can accommodate a 15-inch laptop and a tablet, as a well as a nifty built-in cord winder, a key fob and padded pouches for fragile electronics.

The backpack’s two trolley straps can slide over the wheeled bag’s telescoping pull handle. Zipped back together, the bag can be wheeled, or carried using the pack’s back straps.

All this abracadabra isn’t cheap, but it’s a class act, even without the wand.

Cost, info: Morphus International Wheeled Carry-On costs $329.

A bag that suits

Selk’Bag

Is anything as yummy as curling up in your tent inside a toasty sleeping bag on a chilly night camping? Is anything as awful as having to get out of that warm sleeping bag to go out into the elements?

No problem if you have the new SelkBag Wearable Sleeping Bag, designed to keep you comfy in and out of the tent.

It looks like a giant snowsuit, but lets you be much more mobile. It has zip-off booties, big kangaroo-style pockets and flaps at the wrists that let you quickly free your hands.

It’s made of ripstop nylon and polyester with hollow fiber polyester insulation, and its insulated adjustable hood extends from a high thermal collar.

The zip-off booties let you substitute your own shoes when you are active, and the booties’ reinforced nylon soles and lateral grips for traction make them tough enough for a stroll.

The bag comes in a range of colors and patterns, including Star Wars-themed designs, in adult and children’s sizes.

One quibble: The SelkBag is not equipped with a drop seat so you must wriggle out of the bottoms when nature calls. A fix is in the works.

Cost, info: SelkBag Wearable Sleeping Bag in adult sizes costs about $170 for the Original (warmest) model; a lighter, less-insulated model costs $99. Children’s SelkBags cost $69 to $89. www.selkbagusa.com

[“Source-latimes”]

SF politicians, bicyclists and others gear up for bike lane changes

Supervisor Hillary Ronen is living in fear.

Her husband takes their young daughter to school nearly every day on the back of his bicycle and, nearly every day, she’s haunted by mental imagery of the two of them being doored or sideswiped or otherwise coming to grief on Valencia Street. San Francisco’s major cycling artery is also ground zero for Uber and Lyft drop-offs and pick-ups, a mixture about as combustible and ominous as locating a match factory next to the lighter fluid depot.

These are the sorts of things that wander into Ronen’s mind during endless public comment sessions in Board of Supervisors meetings.

Valencia Street forms the border between Ronen’s District 9 and Supervisor Jeff Sheehy’s District 8. Sheehy — who worked as a bike messenger when he arrived in this city in 1988 to underwrite food, beer and $300-a-month rent — recently donned an aggressively yellow shirt and served as a human protected bike lane.

So, the supervisors overseeing both sides of the street are on the record in calling for protected bike lanes to keep Ronen’s family and Sheehy’s bike-messenger successors from tragically commingling with some dude in an Uber. Everyone says they want the same thing — but San Francisco is a peculiarly political town. And, very much in spite of our self-styled reputation for progressiveness, it’s also a place that’s often stridently opposed to change.

Right now, everyone is, ostensibly, on the same page. But this book is long.

When bike lanes were first proposed for Valencia Street, Department of Parking and Traffic boss Bill Maher had a succinct message: “Over my dead body.”

Those lanes were installed in 1999. Maher is still alive and well.

So, clearly, this city’s relationship with cycling and cyclists has transformed, as has Valencia Street. Rather than mortal opposition, our elected leaders and city staff are growing increasingly amenable to cycling and are keen to reach out to what is now a constituency. But this city has a number of constituencies and, in this neighborhood and, specifically, with this proposed project, they’re commingling to the same degree as Ubers and bikes. This endeavor may end nearly as badly.

On Nov. 13, the Board of Supervisors will, all but certainly, greenlight a proposed $145,000 study on how Valencia Street’s bike lanes could be upgraded. The San Francisco Municipal Transportation Agency (SFMTA) will be the body undertaking the work, but the Board expedited this process by offering to pay for the whole thing; Sheehy’s office will kick down $50,000 in transportation improvement funds. So, it’s clear that getting this study started, tout suite, is important for members of the board.

But that’s when things slow down. The study’s timeframe calls for its results to be presented in December of 2018. The crucial “stakeholder outreach” component of this study — i.e. finding out who is going to declare war on whom depending on what the study concludes — won’t be completed until September of next year. Actually doing the stuff the study recommends we do, if we actually do it, will take years more. And, all during that time, the scenarios that necessitated the study won’t be improving.

And perhaps that’s why, last week, Ronen proposed that Uber, Lyft and other app-hailed services stop picking up and dropping off riders on Valencia and instead pull onto the numerous side streets.

For San Franciscans who would have reveled at the sight of Travis Kalanick slinking off via the perp walk, this proposition was likely well-received. But Ronen knows she has no regulatory authority over app-hailed services; that’s the domain of the California Public Utilities Commission. And striking a “deal” with Uber et al. is a bit like Lando Calrissian trying to drive a hard bargain with Darth Vader. None of the city’s progressives, in fact, have much faith in Mayor Ed Lee to demand significant concessions from any manner of tech company.

And yet, those countless Ubers and Lyfts dropping off countless folks on Valencia aren’t doing so merely for the joy of driving through the Mission. “If you think restaurants are not going to freak out about not having Lyft and Uber doing pick-ups, well, that’s crazy,” summed up a longtime city official.

Ronen’s proposal was inspired by the well-meaning and understandable desire to keep cyclists from being run down. Everyone wants that. But no one wants to give up something that’s working for them. And this is why a year of studying this and proposing “solutions” may move everyone further apart rather than closer together.

Installing  protected bike lanes of the sort everyone professes to want on Valencia is going to require overcoming two sorts of obstacles: logistical and political. It’s not clear which will be more difficult.

Without tumbling too far down the rabbit hole of traffic minutiae, let’s discuss the physical problems first. These are significant. Several blocks of Valencia sit below overhead power lines and bus wires. This sets up a battle both with the SFMTA and the Fire Department. Pushing traffic further toward the middle of the street would potentially require a firefighter’s ladder to a burning building to go right through those wires — which is a nonstarter. There’s a long list of proposed cycling lanes that the Fire Department has held up over similar concerns, including a stretch on Upper Market that was approved by the Board and had the money earmarked and ready to go. Furthermore, any attempt to move those wires could trigger California Environmental Quality Act requirements. That’ll have a molasses effect on the process.

So, there’s trouble brewing with public city institutions. And, on other stretches of Valencia, private institutions may be spoiling for a fight.

On some blocks of Valencia, there’s a center turn lane. On some there isn’t. Removing that lane would allow the installation of bike and buffer zones without losing parking. But on the blocks where it’s not there, parking is going to have to come out. That will rankle people.

We’ve come a long way from Maher’s “over my dead body” era. There have been winners and losers over the past two decades as Valencia Street has hyper-gentrified. But, writ large, nobody can say that increased cycling amenities are incompatible with booming business.

Writ small, however, removing parking spots irritates business owners. Especially, City Hall officials note, if it’s their parking spot, the place in front of their business they arrive at early in the morning and where they feed the meter throughout the day. Times are changing, but some things never change.

Putting serious money into improving Valencia Street’s bike lanes, when much of the city isn’t nearly as safe and accommodating to cyclists, is a debatable decision. But Valencia is the backbone of the city’s cycling network and the place we’ve rolled out the green carpet for would-be riders. And, city officials tell us, if San Francisco can’t get it right on this street, then it can’t get it right, period.

“If ever there was a corridor on which to push progressive transportation policy, it’s Valencia,” says one. “The merchants are young. The raw material is fabulous. I think the timing is right. Let’s just hope Hillary and Jeff work it out so it doesn’t become political.”

And let’s hope that, whatever we do, it’s done before Ronen is worried about her daughter riding around with a grandchild.

Source:-missionlocal.

Everything You Need to Know About For Honor’s Season Two Gear Changes

Everything You Need to Know About For Honor's Season Two Gear Changes

With Season Two of For Honor’s Faction War beginning tomorrow, Ubisoft implemented four distinct changes to gear. The developers aimed to reduce the gap between high and low level gear, have more stat varieties, show the actual stat values each piece carries, and introduce the Epic rarity sets. In addition, the costs to craft gear has been significantly reduced, though the salvage values after dismantling gear has been slightly reduced as well.

All of these gear changes will be available on Xbox One, PlayStation 4, and PC alongside For Honor Update 1.07, tomorrow on May 16.

Base Gear Stats

When you have basic gear (gear score zero), you should still added bonuses:

  • Arms: defense + 0.8%
  • Body: + 0.9%
  • Head: + 0.6%
  • Weapon 1: + 0.8%
  • Weapon 2: + 1.0%
  • Weapon 3: + 1.2%

For example: Weapon 1, 2, and 3 would be the blade, crossguard, and hilt, respectively.

Developer comments: We observed difficulties for certain players to play with new heroes without gear with the new gear values. To help this, default gear now has stats. To note, this does not apply when gear stats are disabled.

Epic Gear

Once Update 1.07 arrives, you should be able to scavenge Epic gear post-match if you are at least Reputation level five.

for honor season two gear

Because of the new gear rarity, the scavenging rules have been tweaked:

  • Rare gear loot rules changed from Reputation level one up to the end of Reputation level six to Reputation level one to the end of Reputation level four.
  • Heroic gear loot rules changed from Reputation level three until Reputation level 30 to Reputation level three to the end of Reputation level six.
  • Epic gear loot rules added to Reputation level five until Reputation level 30.

Developer comments: To accommodate the addition of the new gear, we tweaked the way the gear is looted. To make sure the progression is comfortable, we reduced the amount of levels at which could be looted Rare and Heroic gear.

Overall Gear Stats Revamp

for honor season two gear

Gear Stats have been rearranged on all stats bundles and gear slots:

  • Weapon 1: Attack, Defense Penetration, Block Damage
  • Weapon 2: Attack, Execution Regen, Revive Speed
  • Weapon 3: Attack, Revenge Gain, Revenge Mode Attack
  • Helm: Defense, Exhaustion Duration, Debuff Resistance
  • Chest: Defense, Revenge Mode Defense, Revenge Mode Duration
  • Arms: Defense, Stamina Use, Stamina Regen

Developer comments: To support all our balancing changes, we removed, merged and moved stats to better focus on interesting and varied builds, with more meaningful choices.

New Gear Stat Values

  • Lower rarity gear now has higher modifiers than before.

Developer comments: Common gear wasn’t impacting the gameplay as much as we would have liked. With higher starting values, gear of all levels now feels more satisfying.

  • Modifiers increase faster per level at lower rarities than at higher ones.

Developer comments: Players advising each other on gear strategies always said the same thing: Save your steel for Heroic gear. This means that many players saw very little gear progression until they got their first hero up to Reputation 3. Something that takes a long time. So by making the curve steeper at the low end and flatter at the top, we hope that players will see it as valuable to buy and craft gear of all rarities.

  • Stat penalties have been increased significantly.

Developer comments: Players were hard pressed to even notice the effect of their penalties at anything but the highest gear levels. We hope that by increasing the size of the penalties and removing skills that are of limited use we’ll make all your future gear decisions that much more interesting.

  • New type of stats offering only small and balanced bonuses even at high levels.

Developer comments: We needed to offer a more moderate option for players regarding gear, for players that liked the initial balance of the hero and didn’t want to upset it with powerful bonuses and penalties.

UI Change to Represent Gear Stats

for honor season two gear

  • You can now see the exact numeric values of all stat bonuses.

Developer comments: While gauges are excellent at showing relative strengths and weaknesses of the gear, it was hard to decipher the impact they would have on the gameplay. To actually allow players to make meaningful choices and know the effect of their gear, we changed it to numbers.

  • Added a proportional indicator when comparing gear

Developer comments: To allow to choice gear at a glance and evaluate gear quality, we added arrows right of the gear stat values when comparing gear.

Attack Stats No Longer Affect Feats

  • The gear stat Attack now only affects normal attacks and not Feats or Bleeds.

Developer comments: Having gear affect feats and bleed was both hard to understand and very powerful at higher levels.

New Crafting Prices

Here are the new Salvage Material costs to improve gear:

  • Upgrade Cost in salvage material for Common gear
    • From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60
    • To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23
  • Upgrade Cost in salvage material for Rare gear
    • From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300
    • To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155
  • Upgrade Cost in salvage material for Heroic gear
    • From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790
    • To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375
  • Upgrade Cost in salvage material for Epic gear
    • Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960

Here are the new Steel costs to improve gear:

  • Upgrade Cost in steel for Common gear
    • From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125
    • To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45
  • Upgrade Cost in steel for Rare gear
    • From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245
    • To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115
  • Upgrade Cost in steel for Heroic gear
    • From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
    • To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230
  • Upgrade Cost in steel for Epic gear
    • Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360

Here are the updated salvage values rewarded by dismantling gear:

  • Salvage Value for Common gear (unchanged)
    • From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10
  • Salvage Value for Rare gear
    • From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65
    • To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35
  • Salvage Value Heroic gear
    • From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190
    • To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80
  • Salvage Value for Epic gear
    • Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175

Developer comments: Our data showed players had a hard time to level up new heroes and would not craft early gear as much while having an excess of crafting material at higher levels. To improve this, we changed the cost of steel and crafting material as well as salvage value for gear. We hope to offer a smoother curve while keeping higher level gear a long term goal for high level players.

All of For Honor’s gear changes and class changes in Update 1.07 will be available on Xbox One, PlayStation 4, and PC on May 16.

Get into our YouTube channel to find out which games are worth your money this month, including PREY and INJUSTICE 2.

[“Source-pvplive”]