Dean – Faculty of Fine Arts, Media & Creative Industries

LASALLE COLLEGE OF THE ARTSLASALLE College of the Arts is at the leading edge of contemporary arts education in Asia and works in close partnership with GOLDSMITHS, University of London, which validates its degree programmes and collaborates on teaching exchanges and research initiatives. It has set an agenda for excellence to bring the College to the forefront of international arts pedagogy, practice and research.

The College has implemented a new academic structure, which provides appointment opportunities for a new Dean.

DEAN – FACULTY OF FINE ARTS, MEDIA & CREATIVE INDUSTRIES

The Faculty of Fine Arts, Media & Creative Industries incorporates three schools: McNally School of Fine Arts, Puttnam School of Film & Animation and School of Creative Industries.

The McNally School of Fine Arts continues to lead fine arts education in Asia-Pacific and to produce internationally renowned contemporary artists. It offers Diploma, BA (Hons) and MA programmes in Fine Arts, and the world’s first Masters degree in Asian Art Histories. The School promotes innovation and experimentation in arts practice and research, collaboration across art forms and a critical engagement with Southeast Asia.

The Puttnam School of Film & Animation offers Diploma and BA (Hons) programmes in Film, Animation, and Broadcast Media. These emphasise effective storytelling, multidisciplinarity, and the integration and utilisation of emerging technologies.

The School of Creative Industries covers a range of undergraduate and postgraduate programmes, from Arts Management to Art Therapy, as well as preparatory arts programmes. The School engages in a close and proactive relationship with the creative industries sector, which is growing rapidly in Singapore and attracting significant public and private sector investment.

You will have experience in and commitment to research and artistic experimentation, and proven engagement with the international visual arts community and the creative and professional studies sector. You will have a strong record in teaching, and academic leadership and management roles within higher education.

The Dean of Faculty position provides an exceptional opportunity to contribute to the formulation and development of new strategic initiatives and postgraduate programmes, and to lead outstanding teams of local and international academic staff.

You will be responsible for developing and sustaining an environment of academic and professional excellence; for championing strategic interdisciplinary initiatives; and for nurturing a research culture encompassing both practice-as-research and publication-based outputs. You will foster a positive and collaborative working environment within the Faculty and across the College, develop networks, partnerships and projects with the visual and creative industries, manage financial performance and resource planning, and promote the Faculty’s programmes actively in Singapore and internationally.

Requirements:

  • Relevant postgraduate qualification at PhD level, or equivalent
  • A distinguished specialist in the relevant field
  • Strong leadership, organisational and interpersonal skills
  • Strong Academic leadership and management experience
  • More than 15 years teaching experience at higher education level or equivalent
  • A demonstrable commitment to research, preferably through a successful record of research publications and/or practice-based research outputs
  • A demonstrable ability to initiate interdisciplinary projects/collaborations and partnerships, and to form and lead successful teams.
  • Extensive understanding of academic quality assurance frameworks for learning and teaching within higher education
  • Experience as an external examiner in higher education and/or an external advisor to arts agencies and organisations
  • Ability to work successfully within a multicultural context
  • Strong analytical and problem-solving skills
  • Effective planning and resource management skills

Please submit your letter of interest, current curriculum vitae and any relevant supporting materials, indicating current and expected salary and enclosing a recent passport-sized photograph, by e-mail to: [email protected] or in writing (stating clearly the position applied for on the envelope) to:

Director – Division of Human Resources
LASALLE College of the Arts
1 McNally Street, Singapore 187940

Closing date is 30 April 2016 OR until position is filled.

More information on the Institution can be found at www.lasalle.edu.sg

We regret that only shortlisted candidates will be notified.

[“source-Brit”]

Creative agencies need right balance of art, science & technology: Alasdair Lennox

Creative agencies need right balance of art, science & technology: Alasdair LennoxOn day 3 at the Goafest 2016, Alasdair Lennox, Executive Creative Director, EMEA, Fitch deliberated on how advertising agencies can avoid being obsolete and the creative manifestos for the same.

Lennox did that by comparing six stages of extinction of an agency vis-à-vis the hypotheses around Dinosaur’s extinction from earth.

The six chapters included volcanic eruption, starvation, mammals eating the Dino eggs, meteors hitting the earth, climate change and the bodies of the Dinos being too big for their small brains.

Laying importance on the involvement of younger people in the creative process, he said, “One more reason why the Dinosaurs became extinct was because the mammals ate the Dino eggs. The agencies should be working with the undergraduate, creating internship programs. The creative people have to be an apprentice to both wise and raw mentors.”

He added, “If the agency stops feeding themselves with younger creative people, they could die.”

Comparing the need of balance with Volcanic Eruption he said, “The creative agencies need to have the right balance of art, science and technology. It needs to start again and again. There has been a continuous change over the years in the way designs are being made and accepted; hence the agencies need to change and balance creativity and technology.”

Lennox also elaborated on the necessity of being flexible and optimistic in an agency, “A senior creative person has to remind oneself to not be a negative meteor in the agency. Ego is the most negative thing for an agency. Creative Dictatorship is all about stepping forward and stepping back. You need to step forward like a leader also, step back and listen to the team and respect their leaders.”

– See more at: http://www.exchange4media.com/advertising/creative-agencies-need-right-balance-of-art-science–technologyalasdair-lennox_63974.html#sthash.bWL8BSAI.dpuf

[“source-Exchange4media”]

Unilazer Ventures, Peyush Bansal & Phanindra Sama invest in DailyObjects

While three exclusive outlets will be set at the airports of Mumbai, Delhi and Bangalore, the rest would include shop-in- shop kiosks that will be launched across Delhi and NCR.

While three exclusive outlets will be set at the airports of Mumbai, Delhi and Bangalore, the rest would include shop-in- shop kiosks that will be launched across Delhi and NCR.

Ronnie Screwvala’s venture capital firm Unilazer Ventures, Lenskart founder Peyush Bansal and redBus founder Phanindra Sama have invested Rs.9 crore in online gadget accessory store DailyObjects, which plans to enter the offline space with the launch of around 100 exclusive and shop-in-shop outlets by February-end.

While three exclusive outlets will be set at the airports of Mumbai, Delhi and Bangalore, the rest would include shop-in- shop kiosks that will be launched across Delhi and the national capital region surrounding it. In the last couple of weeks, it has already set up five of these outlets in Delhi.

DailyObjects previously raised an undisclosed amount from early stage investment firm Seedfund in 2012.

Peopic Retail Pvt, Ltd, which runs DailyObjects, sells premium cases for smartphones and the MacBook with an average ticket size of Rs.1,500. It now sells only polycarbonate cases and plans to launch leather smartphone and sunglass cases shortly.

“These stores will help us gain more visibility and establish our brand name. Currently when customers see the product online, they think that these are expensive products. We want them to have a touch and feel of the build and the product quality. Only then will they be able to differentiate our products with what are sold in the local markets,” said Pankaj Garg, co-founder and chief executive officer.

DailyObjects works with 60 Indian and foreign artists who design the products and receive a commission for every sale of a product based on their designs. The company currently claims to have 5,500 designs with over 200,000 stock keeping units.

It also sells customized cases for which a user needs to upload an image on the site. Garg said the company gets almost 30% of its business from this segment.

It claims to be selling over 15,000 cases every month, earning Rs.2.25 crore in revenue.

In order to expand its reach, it has also tied up with restaurant discovery platform Zomato to launch Zomato- branded cases.

“We design cases with pictures of things like food items and with the brand name of Zomato. Zomato has a much wider reach; it promotes our cases on its site. We in turn end up getting larger traffic,” said Garg, adding that the company has also been getting orders from overseas after forging the Zomato partnership.

The Delhi-based startup was founded in 2011 by Garg and Saurav Adlakha.

The company competes with Palred Online Technologies Pvt. Ltd, which runs e-commerce venture for tech accessories under the brand name LatestOne. The company last month raised Rs.20 crore from existing investor and parent firm Palred Technologies Ltd.

[“source-Livemint”]

Mario & Luigi: Paper Jam Review

Mario & Luigi: Paper Jam Review

Nintendo is no stranger to bringing characters from its varied universes together. We’ve seen this in every console generation with the Super Smash Bros. series, where Pikachu can square off against Mario, and Link from Legend of Zelda can trade blows with Luigi.

This time around, it extends the crossover to two subsets of the Mario franchise, Paper Mario, and Mario & Luigi. The former game sees everyone’s favourite plumber rendered in a gorgeous papercraft aesthetic as he sets off to save Princess Peach and perhaps the world as well. The latter game has Mario and his brother Luigi sharing the limelight as they try well…save Princess Peach, who after so many games spanning back decades, should really know better than to get kidnapped yet again.

Nonetheless, these themes persist in Mario & Luigi: Paper Jam, albeit with a twist. Characters from Paper Mario, complete with their origami stylings find themselves in the world of Mario & Luigi. Which means that Princess Peach and her two-dimensional, prone to crinkling equivalent, find themselves stolen away by arch-nemesis Bowser whose papery counter-part comes along for the ride. It’s an interesting premise that should lend itself to many a plot twist and side-quests. Except Mario & Luigi: Paper Jam never quite goes beyond the absolute mundane.

(Also see: Top 5 Mario Games Everyone Should Play)

paper_bowser_bowser_mario_and_luigi_paper_jam.jpgFor most part, you’ll find yourself on a long trek to Bowser’s Castle. Unlike Paper Mario or the Mario & Luigi games, there’s absolutely no variety or effort put into the environments you encounter. It’s the same slew of deserts, forests, and towns  that have been a staple of the Mario franchise for eons. They’re quick to tire you and make for monotonous slog.

This is compounded by lacklustre dialogue. It’s particularly bad when you consider how humorous prior games have been. In Mario & Luigi: Paper Jam, there’s nothing that will even elicit a chuckle. Dull and dreary aren’t two words we’d ever think we’d find ourselves using to describe a Mario game but they’re apt to describe what this game quickly devolves into.

And disappointing quips and sloppy levels are just the beginning. With alarming frequency you’ll be notified that Paper Toads – fungi-shaped denizens of the Mushroom Kingdom – have gone missing and that it’s up to you to save them. These usually involves chasing them through levels or battling past Bowser’s minions.

papercraft_mario_mario_and_luigi_paper_jam.jpg(Also see: Top 5 Nintendo 3DS Games)

To make matters worse, you’ll need to rescue them to simply progress through the story, making Princess Peach’s propensity to be kidnapped ever so often seem like a minor lapse in comparison. The game has an obsessive need to force you on these missions with increasing regularity. These will start to grate on you for their sheer repetitiveness.

One of the game’s few redeeming qualities is it’s combat. It’s a heady mix of real-time and turn-based systems. You’ll control the trio of Mario, Luigi, and Paper Mario, each with their own statistics and attributes. Mario and Luigi have unique moves known as Bros Attacks that allow them to team up in dishing out damage against enemies, while Paper Mario can make copies of himself multiplying the potency of his attack and defence in battle.

At its core, you’ll be compelled to time your attack perfectly for maximum effect. On top of this, there’s a range of amusing special moves such as beating your enemies to a pulp with a racquet, blasting them with a rocket, or simply spamming them with fireballs. You’ll command giant papercraft variants of your character and duel against equally humongous foes. Moments like these do help to abate the usual course of snooze-worthy events, and the grand battles are the rare high point in an otherwise boring game.

good_morning_dear_mario_and_luigi_paper_jam.jpgMost equate Mario games with a moustachioed character decked in red and blue chasing after a princess. Mario & Luigi: Paper Jam just about barely lives up to the iconic franchise. It doesn’t feel anything like the previous entries in either the Paper Mario, or the Mario & Luigi games, and it doesn’t bring much that is worthwhile to the table either.

Regardless of your inclination towards Nintendo’s mascot, it’s safe to say that you can avoid Mario & Luigi: Paper Jam. It’s a soulless crossover with a penchant for mission design that frustrates more than it should.

Pros

  • Excellent combat

Cons

  • Poor quest structure
  • Lazy environments
  • Wasted premise

Rating (out of 10): 5

[“Source-Gadgets”]