Facebook Announces a New Sleep Mode for Messenger Kids App

Facebook Announces a New Sleep Mode for Messenger Kids App

In an effort to give more control to parents, Facebookhas launched a Sleep Mode in its Messenger Kids that will allow parents to set predetermined “off times” for the app on a child’s device. When the app is in Sleep Mode, kids cannot send or receive messages or video calls, play with the creative camera or receive notifications. If they try to open the app, they’ll see a message telling them that it’s in sleep mode and to come back later.

“Parents told us they would like controls that make the app inaccessible at a certain time, like during dinner, homework time or bedtime. We took this feedback to heart and built a feature that gives that level of control to parents,” Tarunya Govindarajan, Product Manager at Facebook, said in a blog post.

With Sleep Mode, parents can set a designated off time and each day at the designated time, the app will “go to sleep” and not be accessible to kids during those hours. The mode is controlled from the Parent Control centre in the parent’s Facebook account and the “off times” can be changed at any time.

How Messenger Kids’ Sleep Mode works

Go to the Messenger Kids controls in the main Facebook app. Tap on the child’s name, and then on Sleep Mode in the App Controls’ section. Now, set the times you want the app to turn off for your child.

You can set different times for weekdays versus weekends. Once you set the limits, the child will not be able to use the app during those hours. Parents can access all of their controls from the Messenger Kids controls in the main Facebook app.

“In addition to Sleep Mode, parents can add and remove contacts, delete the child’s account, or create a new account right from the control panel,” the post added.

Since its launch in December 2017, Messenger Kids is facing widespread criticism for encouraging children to join social media. Child health experts the world over have written to Facebook to withdraw the app designed specifically for children under the age of 13.

British Health Secretary Jeremy Hunt in December warned the social media giant to stay away from his children.

“Facebook told me they would come back with ideas to PREVENT underage use of their product, but instead they are actively targeting younger children. Stay away from my kids please Facebook and act responsibly!” Hunt had posted on Twitter.

[“Source-gadgets.ndtv”]

Google Announces 4 New Indian Startups for Fresh ‘Launchpad Accelerator’ Batch

Google Announces 4 New Indian Startups for Fresh 'Launchpad Accelerator' Batch

Google on Friday announced the four shortlisted Indian startups for its hands-on mentorship programme ‘Launchpad Accelerator’. With this batch, a total of 30 Indian startups have so far joined the class.

The shortlisted startups – BabyChakra, m.Paani, NIRAMAI and SocialCops – will join a group of startups shortlisted from all over the world at the Google Developers’ Launchpad Space in San Francisco in the US.

Class 5 of the mentorship will kick off on January 29 and will include two weeks of all-expenses paid training, as part of the the full six-month programme.

“These startups have been shortlisted based on their unique value proposition and use of latest technologies like machine learning and artificial intelligence,” Roy Glasberg, Global Lead, Google Developers Launchpad, said in a statement.

BabyChakra is a trusted care companion to Indian parents, from pregnancy to parenting.

m.Paani powers real-time, direct to consumer engagement, marketing, loyalty and insights for mass market consumers and retailers.

NIRAMAI is a healthtech startup that has developed a novel breast cancer screening solution while SocialCops empowers organisations to make better decisions through data.

Launchpad Accelerator is Google’s six-month programme that includes an intensive two-week boot camp in San Francisco and mentoring from over 30 teams across Google and expert mentors from top technology companies in Silicon Valley and globally.

[“Source-gadgets.ndtv”]

AAAI announces ‘Creative Block Busting’ workshop

AAAI announces 'Creative Block Busting' workshop

Sridhar Ramanathan will lead the session scheduled for 23 August in Mumbai Advertising Agencies Association of India (AAAI) has announced a workshop ‘Creative Block Busting’, which is scheduled for 23 August in Mumbai.

This workshop will be led by Sridhar Ramanathan, innovation facilitator, consultant and coach. Sridhar was a part of Ogilvy & Mather for 25 years and started the direct marketing vertical under the agency.

The workshop follows a seven step process and aims to helps clients explore out-of-the-box options. This workshop which is aimed at CXOs, senior managers, creative minds, activation experts, online and offline media professionals from advertising agencies.

[“Source-campaignindia”]

Apple Announces Metal 2, External GPU Support, and Steam VR at WWDC 2017

Image result for VR gear

HIGHLIGHTS

  • Apple revealed the new Metal 2 API at WWDC 2017
  • Metal for VR was announced as well
  • Support for Steam VR, Unity, and Unreal was confirmed too

Aside from announcing macOS High Sierra, Apple at WWDC 2017 revealed the new Metal 2 graphics API which the company claims will make code run 10x faster versus last-gen Metal. Also, Metal for VR was announced as well. There are driver optimisations, indirect argument buffers, and sampler arrays to name a few improvements for creators.

Furthermore, Metal will now support external graphics via a Thunderbolt port with the Metal 2 developer kit that ships with the recently announced AMD Radeon RX 580 GPU.

To drive home Apple’s commitment to creators, the company stated that Metal 2 will support the Steam VR SDK as well as Unity and Unreal Engine. Combined with external GPU support, it means you should be able to use HTC Vive on the Mac.

Does this mean Apple’s hardware will actually work with everything in your Steam library as well as it does on a Windows PC? Not really. But it is a statement of intent. Combined with renewed focus on creators, it could have more than enough to give Microsoft and Oculus cause for concern.

“That is up to Apple. If they ever release a good computer, we will do it,” Oculus founder Palmer Luckey said last year. He went on to clarify the meaning behind his statement and said it’s down to how Apple doesn’t provide high-end GPUs in its computers, which is essential to running the demanding Oculus Rift VR platform.

“You can buy a $6,000 (Rs. 4,00,000) Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritise higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”

[“Source-ndtv”]