After Musk Remark, Zuckerberg Shares One Reason Why He’s So Optimistic About AI

After Musk Remark, Zuckerberg Shares One Reason Why He's So Optimistic About AI

HIGHLIGHTS

  • The battle of billionaire geeks continues
  • After Musk insulted Zuckerberg, Facebook chief executive has responded
  • Zuckerberg says he remains optimistic about AI

Hours after billionaire Elon Musk made a public aspersion about Mark Zuckerberg’s knowledge, by saying Facebook chief executive’s understanding of artificial intelligence is “limited,” Zuckerberg has reaffirmed why he is so optimistic about the nascent technology. To recall, Musk was responding to Zuckberberg’s comments made during a Facebook Live broadcast, where the Facebook CEO called out naysayers.

In a public post, Zuckerberg congratulated his company’s AI research division for winning the best paper award at the “top” computer vision conference for research in “densely connected convolutional networks” subject.

In the same post, Zuckerberg shared “one reason” why he is so optimistic about AI. These efforts, he said, could bring “improvements in basic research across so many different fields — from diagnosing diseases to keep us healthy, to improving self-driving cars to keep us safe, and from showing you better content in News Feed to delivering you more relevant search results.”

“Every time we improve our AI methods, all of these systems get better. I’m excited about all the progress here and it’s potential to make the world better,” Zuckerberg said, whose company already uses a range of AI-powered tools to, among other things, serve relevant posts to around two billion people on the planet.

Zuckerberg’s remarks comes merely hours after Tesla and Space X founder and CEO Elon Muskcriticised Zuckerberg’s inability to foresee the evil side of artificial intelligence. Musk believes that all these AI efforts need to be regulated by the government, as otherwise there is a chance one day these AI-powered robots would kill humans, in what he describes as the “doomsday” scenario.

Over the weekend, in a Facebook Live session, Zuckerberg without calling out Musk, said “naysayer’s” predictions about “doomsday scenarios” were “irresponsible.” When a user asked about Musk’s views on Zuckeberg’s remarks, Musk tweeted Tuesday that he has spoken to Mark Zuckerberg and reached the conclusion that his understanding of AI is limited.

[“Source-gadgets.ndtv”]

LSR’s ‘admin gazebo’ and five other things I love about my college

A welcome notice put up for LSR’s freshers by the mathematics department

On Wednesday, July 19, I was admitted to Lady Shri Ram College for Women for the BSc (Hons) mathematics programme. Though I attended the college orientation programme and the department orientation on July 20 and 21 and know I am in for the long haul (three years) here, those two days were enough for me to fall in love with a few things in my new college.

1.Tradition

The college orientation was held on July 20, with guest speakers including notable alumnae of LSR. Thereafter, students from each department headed towards various spots on campus to plant saplings as part of the LSR tradition. My mathematics department planted three saplings in the green space adjoining the admin office. It was officially our first exercise as a department.

The admin gazebo – Yes, that definitely looks like a cool spot to chill out in. (Sourced)

2.Cool hangouts

It was during the planting of the saplings that I saw the admin gazebo in front of the admin office. As the name suggests, the shaded sitting area looked like a potential centre for student activity.I knew right away that I’d be spending a lot of time here.

3.Lush green campus

It’s a lush green campus with trees standing tall against red brick buildings and shaded walkways leading to the college building. Even the view from our class corridor is breathtakingly beautiful. I have learnt that the gardeners are given due credit for their efforts.

Trees, manicured lawns add to the beauty of this campus. (Sourced)

4. Easy access to information

As I walked through the college halls, my seniors’ dedication and creativity was evident. The notice boards designed by various societies and departments were meticulously structured and packed with information. The mathematics department’s notice board had details of activities conducted all year round.

The colourful and nicely done up notice boards in LSR. (Sourced)

5.Friendly seniors

Our seniors ensured that we felt at ease despite our nerves. Exhilarating performances by various societies and helpful tips during department orientations were all part of the package. It wasn’t based purely on a sense of duty, but reflected our seniors’ genuine care and concern for us.

6.An enabling environment

Besides the admittedly excellent faculty and academic rigour, societies help in the all-round development of students. While the former fuels a student’s inquisitive streak, the latter equips her with skills ranging from engagement to management. By the end of it all, an ELSA (referred to students of LSR) is sure to have carved a niche for herself.

Through the course of my studies here I look forward to growing into someone more confident, knowledgeable and kind; someone who has the power to change her surroundings, for the better.

 

 

[“source-hindustantimes”]

10 things you can learn about money in 10 minutes that will change your life

Image result for 10 things you can learn about money in 10 minutes that will change your life

If learning how to build wealth is important to you, you’ve come to the right place.

Below, Business Insider has rounded up 10 quick money lessons that will teach you how to master your money – from how to automate your savings to investing in the stock market when you’re not an “investor.”

Of course, this isn’t all there is to know about personal finance, but setting aside a few minutes to tackle these lessons can only put you that much closer to finishing rich.

[“Source-ndtv”]

Everything You Need to Know About For Honor’s Season Two Gear Changes

Everything You Need to Know About For Honor's Season Two Gear Changes

With Season Two of For Honor’s Faction War beginning tomorrow, Ubisoft implemented four distinct changes to gear. The developers aimed to reduce the gap between high and low level gear, have more stat varieties, show the actual stat values each piece carries, and introduce the Epic rarity sets. In addition, the costs to craft gear has been significantly reduced, though the salvage values after dismantling gear has been slightly reduced as well.

All of these gear changes will be available on Xbox One, PlayStation 4, and PC alongside For Honor Update 1.07, tomorrow on May 16.

Base Gear Stats

When you have basic gear (gear score zero), you should still added bonuses:

  • Arms: defense + 0.8%
  • Body: + 0.9%
  • Head: + 0.6%
  • Weapon 1: + 0.8%
  • Weapon 2: + 1.0%
  • Weapon 3: + 1.2%

For example: Weapon 1, 2, and 3 would be the blade, crossguard, and hilt, respectively.

Developer comments: We observed difficulties for certain players to play with new heroes without gear with the new gear values. To help this, default gear now has stats. To note, this does not apply when gear stats are disabled.

Epic Gear

Once Update 1.07 arrives, you should be able to scavenge Epic gear post-match if you are at least Reputation level five.

for honor season two gear

Because of the new gear rarity, the scavenging rules have been tweaked:

  • Rare gear loot rules changed from Reputation level one up to the end of Reputation level six to Reputation level one to the end of Reputation level four.
  • Heroic gear loot rules changed from Reputation level three until Reputation level 30 to Reputation level three to the end of Reputation level six.
  • Epic gear loot rules added to Reputation level five until Reputation level 30.

Developer comments: To accommodate the addition of the new gear, we tweaked the way the gear is looted. To make sure the progression is comfortable, we reduced the amount of levels at which could be looted Rare and Heroic gear.

Overall Gear Stats Revamp

for honor season two gear

Gear Stats have been rearranged on all stats bundles and gear slots:

  • Weapon 1: Attack, Defense Penetration, Block Damage
  • Weapon 2: Attack, Execution Regen, Revive Speed
  • Weapon 3: Attack, Revenge Gain, Revenge Mode Attack
  • Helm: Defense, Exhaustion Duration, Debuff Resistance
  • Chest: Defense, Revenge Mode Defense, Revenge Mode Duration
  • Arms: Defense, Stamina Use, Stamina Regen

Developer comments: To support all our balancing changes, we removed, merged and moved stats to better focus on interesting and varied builds, with more meaningful choices.

New Gear Stat Values

  • Lower rarity gear now has higher modifiers than before.

Developer comments: Common gear wasn’t impacting the gameplay as much as we would have liked. With higher starting values, gear of all levels now feels more satisfying.

  • Modifiers increase faster per level at lower rarities than at higher ones.

Developer comments: Players advising each other on gear strategies always said the same thing: Save your steel for Heroic gear. This means that many players saw very little gear progression until they got their first hero up to Reputation 3. Something that takes a long time. So by making the curve steeper at the low end and flatter at the top, we hope that players will see it as valuable to buy and craft gear of all rarities.

  • Stat penalties have been increased significantly.

Developer comments: Players were hard pressed to even notice the effect of their penalties at anything but the highest gear levels. We hope that by increasing the size of the penalties and removing skills that are of limited use we’ll make all your future gear decisions that much more interesting.

  • New type of stats offering only small and balanced bonuses even at high levels.

Developer comments: We needed to offer a more moderate option for players regarding gear, for players that liked the initial balance of the hero and didn’t want to upset it with powerful bonuses and penalties.

UI Change to Represent Gear Stats

for honor season two gear

  • You can now see the exact numeric values of all stat bonuses.

Developer comments: While gauges are excellent at showing relative strengths and weaknesses of the gear, it was hard to decipher the impact they would have on the gameplay. To actually allow players to make meaningful choices and know the effect of their gear, we changed it to numbers.

  • Added a proportional indicator when comparing gear

Developer comments: To allow to choice gear at a glance and evaluate gear quality, we added arrows right of the gear stat values when comparing gear.

Attack Stats No Longer Affect Feats

  • The gear stat Attack now only affects normal attacks and not Feats or Bleeds.

Developer comments: Having gear affect feats and bleed was both hard to understand and very powerful at higher levels.

New Crafting Prices

Here are the new Salvage Material costs to improve gear:

  • Upgrade Cost in salvage material for Common gear
    • From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60
    • To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23
  • Upgrade Cost in salvage material for Rare gear
    • From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300
    • To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155
  • Upgrade Cost in salvage material for Heroic gear
    • From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790
    • To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375
  • Upgrade Cost in salvage material for Epic gear
    • Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960

Here are the new Steel costs to improve gear:

  • Upgrade Cost in steel for Common gear
    • From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125
    • To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45
  • Upgrade Cost in steel for Rare gear
    • From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245
    • To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115
  • Upgrade Cost in steel for Heroic gear
    • From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
    • To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230
  • Upgrade Cost in steel for Epic gear
    • Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360

Here are the updated salvage values rewarded by dismantling gear:

  • Salvage Value for Common gear (unchanged)
    • From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10
  • Salvage Value for Rare gear
    • From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65
    • To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35
  • Salvage Value Heroic gear
    • From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190
    • To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80
  • Salvage Value for Epic gear
    • Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175

Developer comments: Our data showed players had a hard time to level up new heroes and would not craft early gear as much while having an excess of crafting material at higher levels. To improve this, we changed the cost of steel and crafting material as well as salvage value for gear. We hope to offer a smoother curve while keeping higher level gear a long term goal for high level players.

All of For Honor’s gear changes and class changes in Update 1.07 will be available on Xbox One, PlayStation 4, and PC on May 16.

Get into our YouTube channel to find out which games are worth your money this month, including PREY and INJUSTICE 2.

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