Titanfall: Assault Real-Time Competitive Multiplayer Game Announced for Android, iOS

Titanfall: Assault Real-Time Competitive Multiplayer Game Announced for Android, iOS

South Korean mobile game developer Nexon on Wednesday announced Titanfall: Assault, and upcoming mobile title from the Titanfall series developed by Respawn Entertainment. It is coming to both Android and iOS. While the game will initially be made available as a closed beta, the timeline for wide release of the game has not been revealed by the company.

Titanfall: Assault is a real-time competitive multiplayer mobile game and is being co-developed by Nexon, Respawn Entertainment, and Particle City. “During the closed beta, we’ll be monitoring many aspects of the game and reaching out to the players for their feedback. We’ll also be continuously iterating based on that feedback from the community, as well as fixing bugs and making overall improvements,” Nexon said in its announcement post on Facebook.

In the upcoming Titanfall mobile game, users are required to assemble their squad of Pilots, Titans, and Burn Cards to fight for the Frontier across multiple locations from the Titanfall series, Nexon said. Interested players can already register for the game on its official website.
Notably, Nexon, Respawn, and Particle City earlier collaborated to develop another Titanfall-based mobile game called ‘Frontline’, which was cancelled earlier this year. Hopefully this time around, the companies will be able to release the mobile game to wider audiences after making appropriate changes with the feedback.

In terms of sheer numbers, Titanfall does not enjoy the same playerbase as some of its other first-person shooter competitor games on PC and consoles but it has always maintained a loyal fan-base. Although the upcoming Titanfall Assault doesn’t share the same gameplay mechanics, it will be interesting to see if the mobile game is able to generate same buzz as Titanfall’s first-person shooter games do when they release.




War Commander: Rogue Assault Review

War Commander: Rogue Assault ReviewWar Commander: Rogue Assault Review
War Commander is free to download, but has IAP
You need to be online to play even the single player mode
The game looks amazing, but controls are rudimentary
War Commander: Rogue Assault has one of the most uninspiring icons ever. It features a boringly generic soldier with flames in the background, and the screenshots in the App Store don’t particularly make it stand out much either.

Once you know that its Creative Director is Louis Castle, co-creator of Command and Conquer, then you start to see the familiar lines in those screenshots, and wonder – could this game actually be a mobile-RTS (Real-Time Strategy) that’s as much of a game changer as Command and Conquer?

We spent a week playing the iOS game, and steadily rose up the ranks to control our small army of elite units, wreaking havoc in the region, and at this point, we can safely say that it’s an addictive game. Whether it’s a good game or not is a more complicated question to answer.

War Commander: Rogue Assault is free to download (with in-app-purchases), and it’s only 123MB to begin with. Once you start the game, it checks for an Internet connection – even the single player campaign requires you to be online – and starts to download some assets. At this point, the game occupies the still not unmanageable 263.5MB right now.

Despite the relatively small size, Rogue Assault is a great looking game. You can zoom in and see the detailing on individual tanks and buildings, or zoom out until the clouds float past the screen, so you can see the entire battlefield in a single glance. It moves incredibly smoothly, and zooming in and out didn’t affect the frame rate either. This is helped by the fact that individual levels don’t have a lot of elements – the game only has to render one base at a time, and a small number of units.
war c base building war commander

The audio design is also superb – gunshots, artillery shells, and motors rumbling all sound real, and if you’re playing with your headphones on, you’ll marvel at the quality of the experience. In terms of production quality, Rogue Assault is definitely top-tier among mobile games.

Unfortunately, Rogue Assault is not really an RTS game – you do build up your base, but that’s a slow process that takes several days and is still underway, while actual battles are over in a minute or two. The closest comparison is not Command and Conquer, but Clash of Clans. You could call it a base-defence game, but even that’s a generous term.

That being said, Rogue Assault has some features that really clicked with us. For one, there’s the fact that you have full control over your troops in battle. Once you begin the engagement, you can take control of an individual unit and move it around as you see fit – you can turn the AI off and manually control everything if you prefer. You can select all your troops together and guide them to targets of your choosing, instead of the default behaviour that appears to choose to attack whatever is nearest.

The level of tactical planning here is limited – different buildings can have garrisoned defenders and there are defensive structures to take out as well, but bringing all your force to bear on them one at a time lets you quickly clear out threats, and it’s easy to brute-force your way through battles.

The other aspect of the game is base building, and here, the developers have decided that there are no timers in the game. Typically, for games of this genre, you would have to gather the resources to build a structure, and then start the construction, and then wait – from minutes to hours to even days, depending on the game and how far you’ve progressed in it.

war c attack war commander

Developer Kixeye keeps things simple – as long as you have the resources, you can build things right away. This allows you to keep in the flow of the game without arbitrary pauses. And although you can buy gold to pay for things, they can also be purchased with metal, which is the currency you earn in-game.

That sounds really good on paper, but the reality is that the amount of metal you’re handed out is really low, even if you go on a dozen successful raids a day. The cost of doing anything at all just shoots up, and you’re stuck spending metal like it was water. If you want to play the game without emptying your wallet, you’ll be grinding for hours for each little upgrade, which takes some of the fun out of the experience.
You start with a small stash of gold, and you can earn a very small amount from time to time as well – and a little gold goes a long way to speeding up progress. That’s why spending real money to buy gold seems like a good option, and you can get 500 gold for Rs. 300, which isn’t bad to start with. Rogue Assault is definitely a premium game, and paying something for it is certainly reasonable.

The problem is that – as is the case for games in this genre – there’s no upper cap on how much you can spend. The biggest pile of gold you can buy is 14,000 gold, for Rs. 6,200. That’s more money than you would spend on a couple of great RTS games for your PC.

That said, the game is definitely addictive. Although there’s not much strategy to attacking bases, you’ll keep doing it to make your metal counter tick upwards, and for the cards you earn that are used to upgrade different units.

war c in app war commander

There is a wide variety of units, from infantry to mobile units, armour, and air support. Unlocking and upgrading everything will keep you busy for weeks, if not months, unless you’re playing this game obsessively to the exclusion of everything else in life.

There are a lot of different things to upgrade, and it all costs metal (or gold) so you’re always working towards an objective, always trying to unlock the next level of turret, barracks, or you’re kept busy getting revenge on people who attacked your base.

It’s far from an RTS game, but amongst the ‘Clans genre’ of games, it’s a great looking and enjoyable example. On the other hand, if you’re looking for an objectively good game, then you might be disappointed.

The gameplay is limited – you’re basically just clicking every build button as soon as it becomes available, and base layout doesn’t matter too much because everything can be rearranged whenever you feel like. Load up all your units, go on a rampage, take out enemy towers before they do too much damage and then run amok taking down the rest of the enemy’s structures.

There’s no planning that actually goes into this game, and although you can control the battles directly, you don’t need to. You can win the games just watching things play out on their own. Autumn Dynasty is still probably the best take on the genre on mobile right now, but as a whole, RTS as a genre still does not have any must-play mobile games.

Great looking game
Addictive action
No timers on construction

Shallow experience
Not much planning or strategy
Too much grinding and expensive IAP
Rating (out of 10): 7

War Commander: Rogue Assault is available to download free now on the App Store.

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Tags: War Commander, RTS, Real Time Strategy, Base Building, Clash of Clans, Kixeye, Mobile games, In app purchases, IAP


Uber Launches Global Assault on Food Delivery Market

Uber Launches Global Assault on Food Delivery Market


  • Uber will begin delivering meals in Amsterdam on Thursday
  • UberEats is planning to enter at least 22 new countries in the future
  • Uber has promised to cut delivery times to within a 30-minute window

Uber is making an aggressive drive into meal delivery, backed by a wave of staff recruitment, with the US tech heavyweight gearing up to enter at least 22 new countries and take on local rivals.

In a measure of rising ambition beyond its taxi business, Uber will begin delivering meals in Amsterdam on Thursday just as Dutch market leader Takeaway.com, begins trading on the city’s stock market.

And according to current job listings on Uber and other recruiting sites – for about 150 roles ranging from general managers and sales staff to bike couriers – UberEats is planning to enter at least 22 new countries across the world in the near future. That is on top of the six countries where it already operates.

As recently as May, Uber executives were signalling that UberEats’ international ambitions were a modest extension of its core business of transporting people. But its job hiring efforts over the last three months suggest something more ambitious is taking shape.

(Also see: Meal Delivery Service App UberEats Launches in London)

“UberEats is one (business) we feel incredibly confident is resonating across the world and resonating across the footprint of the cities in which Uber operates the transport business,” Jambu Palaniappan, recently named head of UberEats for Europe, Middle East and Africa, told Reuters in an interview on Tuesday.

He named eight cities including Dubai and Johannesburg that UberEats plans to enter by the end of the year, but declined to spell out later targets.

Europe is home base to many of the most active international players in the online food takeaway business. They are counting on their local ties, established customer bases and sprawling restaurant networks to insulate them from US tech giants.

The biggest international players – Britain’s Just Eat, Germany’s Delivery Hero and Takeaway.com – focus on advertising local takeaways and booking orders for nearby users, while leaving deliveries to the restaurants themselves.

They have been raising fresh capital or swapping assets to bulk up in the expectation that Uber would ratchet up its challenge.

Meanwhile, smaller players – Belgium’s Take Eat Easy, delivering in 20 European cities, and London-based Pronto, which cooked meals as well as delivered them – have shut down in recent months, as the rush of funding that created dozens of start-ups modelled on Uber in recent years has dwindled.

Investors have poured nearly $10 billion (roughly Rs. 66,460 crores) into 421 food delivery deals since the start of 2014, but funding dropped by more than half in the first six months of 2016, according to research from CBInsights.

Overall, the global restaurant takeaway market is projected to grow by 10 percent between 2015 and 2020 to reach $93.4 billion (roughly Rs. 6,20,759 crores), according to market research firm Euromonitor.

Adding to pressures on existing food delivery players, Amazon launched its international expansion of Amazon Restaurants by entering the London market earlier this month, building on its existing 11-city base in the United States.

“The problem for many of the remaining players is that they are sub-scale: They can’t compete without superior logistics,” said Neil Campling, head of global research for the tech industry at fund manager Northern Trust Capital Markets.

To date, UberEats has launched in 33 cities in six countries, 27 of which are in the United States, where it first began testing food delivery two years ago.

Since launching in London in June, Uber has promised to cut delivery times to within a 30-minute window, with no minimum order size or extra delivery fees. You can order a cupcake made in Kensington and have it driven across town to Whitechapel for the price of the cupcake in the shop.

“When we launch in a city, one of the things we try to do very quickly is to get customer wait times down as low as possible,” said Palaniappan, a Silicon Valley native who had run Uber’s core business in the EMEA region and oversaw its move into India.

By contrast, many rivals promise orders will take anywhere from 30 minutes to an hour, while requiring minimum orders and charging customer delivery fees. UberEats also benefits by being promoted through Uber’s existing, very popular car hire app.

Later this week, Takeaway plans to raise EUR 350 million (roughly Rs. 2,609 crores) in an initial public offering that would give it a market value around EUR 1 billion.

Some newer entrants like Deliveroo of Britain and Foodora, a unit of Delivery Hero, have their own drivers – but few can rival Uber or Amazon’s deep pockets and vast customer bases around the globe.

To bolster their respective local and regional positions, Takeaway and Just Eat traded assets in August, with Takeaway exiting Just Eat’s British stronghold in exchange for Just Eat’s Benelux properties.

London-listed Just Eat expects its revenue to rise around 50 percent this year and says its 66,000 restaurant partnerships can ensure its growth for years to come.

Delivery Hero co-founder and CEO Niklas Oestberg says his firm has built a market-leading position in 28 countries around the world, signing up close to 300,000 restaurants – from Asia to Europe to Latin America – by acquiring local rivals, swapping assets and exiting tougher markets such as China and Russia.

Dominance is not assured for Amazon and Uber, for whom meal delivery – a highly localised business that must be won city by city from local players – is but one of several big initiatives.

A swing factor could prove to be how willing restaurants, such as pizza chains, are willing to allow big digital players to come between them and their customers – an issue Amazon has faced with brand-name retailers and Uber with taxi associations.

Alexander Frolov, a London-based partner in venture capital firm Target Global, an investor in Delivery Hero and other food-themed start-ups, says Uber is a formidable challenger but local food delivery is far from a winner-take-all market.

“It’s not like Facebook. If all my friends are on UberEats, I don’t really care; there will be other options,” Frolov said in an interview. “That makes it more difficult for Uber to displace strong local players.”

© Thomson Reuters 2016

Tags: Uber, UberEats, Restaurant, Apps, Social, Food Delivery



Tejaswi Yadav, Rabri Devi assault Bihar BJP Leaders Over Returning gifts

Tejaswi Yadav, Rabri Devi Attack Bihar BJP Leaders Over Returning Gifts

Bihar Deputy chief Minister Tejaswi Yadav stated the BJP leaders must no longer have taken the onesthings in the first area to keep away from a scenario wherein they had to go back them. (record image)
PATNA: Bihar Deputy chief Minister Tejaswi Yadav and his mom senior RJD chief Rabri Devi these dayslashed out at BJP chief Sushil Kumar Modi and other legislators of the birthday celebration for his or her“belated circulateto return items given via the education department.

the 2 RJD leaders requested the BJP leaders to provide an explanation for why they took those items in the event that they deemed it as waste of public cash.

Slamming Mr Modi and other BJP legislators, Mr Yadav said they have to not have taken those thingswithin the first vicinity to avoid a state of affairs wherein they needed to return them.

Chiding the BJP lawmakers of gambling politics over gifts, Mr Yadav said Mr Modi and others had no qualms in accepting presents once they have been in strength for which they owed an explanation to the human beings.

“The BJP legislators, including (Sushil Kumar) Modi, had acquired presents for the duration of the erstwhile RJD rule too. They should return those gifts as well and those obtained all through the NDA regime over 8 years,” Ms Rabri Devi informed reporters within the legislative council precincts.