With Season Two of For Honor’s Faction War beginning tomorrow, Ubisoft implemented four distinct changes to gear. The developers aimed to reduce the gap between high and low level gear, have more stat varieties, show the actual stat values each piece carries, and introduce the Epic rarity sets. In addition, the costs to craft gear has been significantly reduced, though the salvage values after dismantling gear has been slightly reduced as well.
All of these gear changes will be available on Xbox One, PlayStation 4, and PC alongside For Honor Update 1.07, tomorrow on May 16.
Base Gear Stats
When you have basic gear (gear score zero), you should still added bonuses:
- Arms: defense + 0.8%
- Body: + 0.9%
- Head: + 0.6%
- Weapon 1: + 0.8%
- Weapon 2: + 1.0%
- Weapon 3: + 1.2%
For example: Weapon 1, 2, and 3 would be the blade, crossguard, and hilt, respectively.
Developer comments: We observed difficulties for certain players to play with new heroes without gear with the new gear values. To help this, default gear now has stats. To note, this does not apply when gear stats are disabled.
Once Update 1.07 arrives, you should be able to scavenge Epic gear post-match if you are at least Reputation level five.
Because of the new gear rarity, the scavenging rules have been tweaked:
- Rare gear loot rules changed from Reputation level one up to the end of Reputation level six to Reputation level one to the end of Reputation level four.
- Heroic gear loot rules changed from Reputation level three until Reputation level 30 to Reputation level three to the end of Reputation level six.
- Epic gear loot rules added to Reputation level five until Reputation level 30.
Developer comments: To accommodate the addition of the new gear, we tweaked the way the gear is looted. To make sure the progression is comfortable, we reduced the amount of levels at which could be looted Rare and Heroic gear.
Overall Gear Stats Revamp
Gear Stats have been rearranged on all stats bundles and gear slots:
- Weapon 1: Attack, Defense Penetration, Block Damage
- Weapon 2: Attack, Execution Regen, Revive Speed
- Weapon 3: Attack, Revenge Gain, Revenge Mode Attack
- Helm: Defense, Exhaustion Duration, Debuff Resistance
- Chest: Defense, Revenge Mode Defense, Revenge Mode Duration
- Arms: Defense, Stamina Use, Stamina Regen
Developer comments: To support all our balancing changes, we removed, merged and moved stats to better focus on interesting and varied builds, with more meaningful choices.
New Gear Stat Values
- Lower rarity gear now has higher modifiers than before.
Developer comments: Common gear wasn’t impacting the gameplay as much as we would have liked. With higher starting values, gear of all levels now feels more satisfying.
- Modifiers increase faster per level at lower rarities than at higher ones.
Developer comments: Players advising each other on gear strategies always said the same thing: Save your steel for Heroic gear. This means that many players saw very little gear progression until they got their first hero up to Reputation 3. Something that takes a long time. So by making the curve steeper at the low end and flatter at the top, we hope that players will see it as valuable to buy and craft gear of all rarities.
- Stat penalties have been increased significantly.
Developer comments: Players were hard pressed to even notice the effect of their penalties at anything but the highest gear levels. We hope that by increasing the size of the penalties and removing skills that are of limited use we’ll make all your future gear decisions that much more interesting.
- New type of stats offering only small and balanced bonuses even at high levels.
Developer comments: We needed to offer a more moderate option for players regarding gear, for players that liked the initial balance of the hero and didn’t want to upset it with powerful bonuses and penalties.
UI Change to Represent Gear Stats
- You can now see the exact numeric values of all stat bonuses.
Developer comments: While gauges are excellent at showing relative strengths and weaknesses of the gear, it was hard to decipher the impact they would have on the gameplay. To actually allow players to make meaningful choices and know the effect of their gear, we changed it to numbers.
- Added a proportional indicator when comparing gear
Developer comments: To allow to choice gear at a glance and evaluate gear quality, we added arrows right of the gear stat values when comparing gear.
Attack Stats No Longer Affect Feats
- The gear stat Attack now only affects normal attacks and not Feats or Bleeds.
Developer comments: Having gear affect feats and bleed was both hard to understand and very powerful at higher levels.
New Crafting Prices
Here are the new Salvage Material costs to improve gear:
- Upgrade Cost in salvage material for Common gear
- From: Level 1: 20 / Level 2: 30 / Level 3: 40 / Level 4: 50 / Level 5: 60
- To: Level 1: 10 / Level 2: 13 / Level 3: 16 / Level 4: 19 / Level 5: 23
- Upgrade Cost in salvage material for Rare gear
- From: Level 1: 100 / Level 2: 150 / Level 3: 200 / Level 4: 250 / Level 5: 300
- To: Level 1: 55 / Level 2: 80 / Level 3: 110 / Level 4: 130 / Level 5: 155
- Upgrade Cost in salvage material for Heroic gear
- From: Level 1: 260/ Level 2: 390 / Level 3: 530 / Level 4: 660 / Level 5: 790
- To: Level 1: 195 / Level 2: 255 / Level 3: 295 / Level 4: 335 / Level 5: 375
- Upgrade Cost in salvage material for Epic gear
- Level 1: 400/ Level 2: 520 / Level 3: 650 / Level 4: 800 / Level 5: 960
Here are the new Steel costs to improve gear:
- Upgrade Cost in steel for Common gear
- From: Level 1: 30 / Level 2: 55 / Level 3: 75 / Level 4: 100 / Level 5: 125
- To: Level 1: 25 / Level 2: 30 / Level 3: 35 / Level 4: 40 / Level 5: 45
- Upgrade Cost in steel for Rare gear
- From: Level 1: 150 / Level 2: 170/ Level 3: 195 / Level 4: 220 / Level 5: 245
- To: Level 1: 75 / Level 2: 85 / Level 3: 95 / Level 4: 105 / Level 5: 115
- Upgrade Cost in steel for Heroic gear
- From: Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
- To: Level 1: 150 / Level 2: 170 / Level 3: 190 / Level 4: 210 / Level 5: 230
- Upgrade Cost in steel for Epic gear
- Level 1: 270/ Level 2: 290 / Level 3: 315 / Level 4: 340 / Level 5: 360
Here are the updated salvage values rewarded by dismantling gear:
- Salvage Value for Common gear (unchanged)
- From: Level 1: 5 / Level 2: 6 / Level 3: 7 / Level 4: 8 / Level 5: 9 / Level 6: 10
- Salvage Value for Rare gear
- From: Level 1:30 / Level 2: 35/ Level 3: 45 / Level 4: 50 / Level 5: 55 / Level 6: 65
- To: Level 1: 20 / Level 2: 23 / Level 3: 26 / Level 4: 29 / Level 5: 32 / Level 6: 35
- Salvage Value Heroic gear
- From: Level 1: 95/ Level 2: 110 / Level 3: 125 / Level 4: 145 / Level 5: 165 / Level 6: 190
- To: Level 1: 55 / Level 2: 60 / Level 3: 65 / Level 4: 70 / Level 5: 75 / Level 6: 80
- Salvage Value for Epic gear
- Level 1: 100/ Level 2: 115 / Level 3:130 / Level 4: 145 / Level 5: 160 / Level 6: 175
Developer comments: Our data showed players had a hard time to level up new heroes and would not craft early gear as much while having an excess of crafting material at higher levels. To improve this, we changed the cost of steel and crafting material as well as salvage value for gear. We hope to offer a smoother curve while keeping higher level gear a long term goal for high level players.
All of For Honor’s gear changes and class changes in Update 1.07 will be available on Xbox One, PlayStation 4, and PC on May 16.
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