Sachin: A Billion Dreams Movie Review: It Coasts Along on the Strength of Nostalgia, Familiarity

Image result for Sachin: A Billion Dreams Movie Review: It Coasts Along on the Strength of Nostalgia, FamiliarityIt’s a tricky thing reviewing a film that celebrates the life and career of one of the most loved sportsmen this country has produced. Because fans tend to have trouble making a distinction between the film and the man. Which means any criticism of the film, any attempt on your part to point out its shortcomings will inevitably be misread as criticism of its famous subject.

Told you it wasn’t easy being a critic!

Sachin: A Billion Dreams faithfully chronicles every major milestone in the career of cricketing god Sachin Tendulkar, from his debut at 16 in international cricket to his retirement from the sport four years ago. It’s a journey that’s been obsessively followed and documented, hence not a lot of this is stuff you haven’t seen before. Then there is the matter of Sachin’s reluctance to address the controversies you’re interested in.

The film acknowledges that there were tensions in the dressing room when Sachin replaced Mohammed Azharuddin as captain, but the master blaster himself reveals no details. On the prickly issue of the match-fixing scandal, he expresses disappointment and shock but refrains from any constructive discussion on the incident. It’s only in the case of Greg Chappell that Sachin commits to anything by way of a firm response, describing the former coach’s style as “divide and rule”, and squarely blaming him for the team’s poor performance in the 2007 World Cup.

He’s more expressive when it comes to sharing his own vulnerabilities and failures. His rough patch on the field, his debilitating injuries and their impact on his game, and of course his ill-fated stints as captain. Emotion runs strong when he speaks about his father’s passing, and about his continuing efforts to live his life in the way that his father recommended.

The film’s real treasure is the footage of Sachin Tendulkar in his private moments: holding his baby daughter Sara for the first time, holidays with the family, hanging out with his friends, training with his son Arjun. It is unguarded moments like these, many accompanied by revealing interviews of family and friends that help piece together the jigsaw puzzle that is Sachin, the man behind the legend.

Like his wife Anjali recounting the time after their marriage that he made it clear that only one of them could work. Or his telling her, quite firmly, that he wouldn’t change the baby’s diapers. Another unexpected revelation comes from a childhood friend who names the Bappi Lahiri track that is Sachin’s comfort music.

Director James Erskine’s patchwork quilt of significant moments from Sachin’s life includes a recreation of his childhood years with a cast of competent actors. This he melds with both incredible home videos and news footage from a storied career. Sachin’s achievements are placed in the context of India’s own modern history, and his rise and rise as one of the greatest icons of our time.

No matter how many times we’ve seen the clip, it’s impossible not to cheer at India’s 2011 World Cup Win, or choke up while watching Sachin deliver that heartfelt retirement speech at Wankhede. Sure there’s a lot more this film could’ve been, but it coasts along on the strength of nostalgia, familiarity, and our collective love for a man who’s name we turned into a chant.

I’m going with three out of five. Prepare for major gooseflesh.

Rating: 3 / 5

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[“Source-ndtv”]

Axent put on’s cat ear headphones are the stuff of anime dreams

New Yorkers have perfected the artwork of looking however no longer looking. you recognize, whereinyou let your eyes glaze over someone as you pass, so you can take them in without making it apparentthat you‘re analyzing them. because of this I wasn’t completely positive if each person noticed thegiant sparkling cat ears on my head as I walked down the street on my manner domestic from paintings.

Gallery: Axent put on‘s cat ear headphones | 15 photos

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I honestly noticed them. They were big, particularly heavy and oh yeah, did I point out they glow?

with the aid of all rights, as a person who deals with gadgets on a normal foundation, I shouldn’t wantany part of the Axent put on cat ear headphones. in addition to the constant crimson (or inexperiencedor blue or pink) glow, in addition they have audio system within the ears. they have ears, length. Andyet, once I first watched a video of these things in action, some thing about them tickled the private part of my animal brain. I wanted them. I wanted them.

reputedly I wasn’t by myself in that ingesting desire: The cat ear headphones began existence as an Indiegogo undertaking again in overdue 2014, finding extra than 20,000 backers and raising more than $3 million. That became sufficient for Axent wear to ink a deal with Brookstone to fabricate and sell the headphones, which means you could pop into your local mall and snag a couple to the track of $130 ($a hundred on-line). The Indiegogo staff even gave the headphones as business enterprise gifts this pastvacation season — no longer handiest in celebration of the challenge‘s achievement but as a signal of Indiegogo’s choice to play a bigger element in getting its initiatives manufactured and dispensed.

Out of the Brookstone-branded container the headphones are chunky and very glaringly made of plastic, with the faux speaker drivers at the ears making them appearance kind of reasonably-priced. howeverthey do not experience reasonably-priced. they may be pretty weighty and handled a few dings againstvarious desks, doors and a mainly inconvenient metallic pole at the subway simply great. The ear cupssuit simply, and i used to be able to put on them for about five hours earlier than I needed to take them off — not because i was warm or sweaty, but due to the fact the inner fabric overlaying the drivers brushed in opposition to the pointers of my ears in this sort of manner that they commenced to chafe.once more, this took 5 hours, that’s a first rate run time while you consider many headsets might onlyhave or 3 hours of consolation in them.

in relation to being attentive to track, they are fine. nothing awesome; those aren’t going to be giving Sennheiser a run for its money any time quickly. The sound is crisp and clean, with good enough volume. The highs and mids are fine, however the headphones are a tad heavy on the bass, though. but what elsewould you count on given the meant target market of anime children and ravers? I listened to David Bowie, the Guardians of the Galaxy soundtrack and the Hamilton forged recording, and the whole lot soundeddecent. however, I did on occasion find that some of the older classics lacked a bit oomph, specially in the event that they did not include the low end.

The ear-fashioned speakers on the scarf are a much unique story. optimistically your buddies andneighbors do not specially choice 86f68e4d402306ad3cd330d005134dac sound due to the fact, as befitting their length, the sound from the speakers is a piece tinny and lacking in depth. They is probablyadequate for a quick percentage, or in case you simply definitely, really want to hassle strangers at thesubway.

regrettably, it is very smooth to by chance annoy human beings this way. you notice, the headphones are managed via a chain of buttons on the proper ear cup — all of equal length and form. till you’vememorized their places, you won’t understand if you‘ve pushed the button for the lighting fixtures, audio system, or volume up/down. there’s additionally no LED or other manner to suggest that the speakersare even on, so it is smooth to get confused over whether the ear cups themselves are very loud, or the ear audio system are just turned very low. (I make an apology to all my coworkers who had been sittingnearby whilst I figured this out.)

With all this settled, it become time to take the display out at the streets of recent York town. Asmentioned, New Yorkers have mastered the artwork of now not surely looking at you, making it tough todecide if these had been as attention-getting as I idea. I did capture the eye of the occasional small baby, and there has been an older girl outdoor my apartment building who stated, “those are pretty cool!”thanks, random old lady.

The lights glaringly stand out more at night time; there is something eerie about seeing my reflection in black glass and best making out the pink circles of the ear cups and speaker ears. And it became off-placingto take a look at my shadow on the floor and see a different cat ear form. however it’s no longer like I ever forgot i was carrying them, in case the omnipresent red glow wasn’t already reminding me. you spot, the ears exude a diffused strain on my head, which isn’t always painful but genuinely substantial. Andthey are now not precisely aerodynamic, either: On a particularly blustery day I felt the wind hit the ears, pushing the entire headset backwards on my head. could they be blown off in a in particular robust gust?maybe. at least they’re warm and kept my head quite cozy — which is ideal, because there has been noway my hood turned into going to match easily over them.

The greater I wore the cat ear headphones, the more they grew on me. i’ve worn them at domestic, within the office, on the street and now inside the middle of a blizzard. they are fun to wearno longer just for people‘s reactions as I walk by, but also for how it makes me feel to put on some thing so silly and eccentric. perhaps it is all of the anime i’ve watched over my lifetime, but it seems that someplace innerof me became a cat raver woman just waiting to come out.

Mimpi Dreams Review

Mimpi Dreams Review

Pleasant music, beautiful art, and engaging gameplay, make Mimpi Dreams, a puzzle platformer made by Silicon Jelly featuring a cute little dog as the protagonist, one of the nicer indie games that we’ve seen. It’s a sequel of iOS game Mimpi, and it tasks you with helping out princesses in distress. The entire game is set in the dreams of Mimpi, the dog protagonist. You’ll have to help the dog think its way out of several puzzles, which don’t necessarily adhere to real-world rules of physics. It’s all a dream and the goal of the game is perhaps to ensure that the dog wakes up happy, which was good enough for us to allow the developer some creative liberty.

With pleasant music playing in the background, we took up the task of helping Mimpi solve puzzles in the game. The basic gameplay mechanic is similar to most puzzle platformers. You can move Mimpi towards the left or the right – as with most side-scrollers – and the dog can jump over obstacles. There are five overarching stages, each with several rooms, each containing a puzzle you need to solve to remove obstacles and progress. One interesting detail is that the game seems to take place in one single day of Mimpi’s dream world. The first level takes place at dawn, then in the morning, noon, and dusk, and the last one at night.

Mimpi’s dream begins with a sobbing princess, whose sisters have been kidnapped. There is no dialogue in the game, which is understandable given that the dog may not necessarily speak English. Instead the game uses thought bubbles filled with images to convey the story. Mimpi Dreams starts with the dog aiming to be a hero and help the princess find her sisters.

mimpi_dreams_rat_cage.jpgFrom there on, it’s a straightforward journey. Solve puzzles, get to the next room. Along the way you’ll find balloons that contain hints. You can only unlock hints if you collect bulbs along the way. Unlocking hints requires you to use one of the bulbs you collect. Hints take the fun out of playing the game though, because Mimpi Dreams is all about solving these puzzles. Generously placed checkpoints mean that you don’t lose your progress even if Mimpi dies. That means that the game’s only challenge is in its puzzles, which is why using hints is a bad idea, unless you just want to finish the game as soon as possible.

The only other challenge you can set yourself in Mimpi Dreams is collecting the juicy bones. This doesn’t affect the outcome of the game but some of these bones are in hard-to-reach places, which gives the game some replay value.

The game uses virtual buttons as controls. We aren’t huge fans of virtual buttons but they work well for this game since there are just three buttons – left, right, and jump. The buttons are big enough for everyone. The game doesn’t have too many jumps over obstacles, so the sensitivity of the controls doesn’t get tested much. We found the controls to be sensitive enough. The game lets you choose graphics settings, which is a neat addition that lets you save battery and run it easily on older iOS devices.

mimpi_dreams_no_rat.jpgWe really enjoyed solving the game’s various puzzles, some of which were challenging enough to keep us busy for up to an hour. We also loved the game’s art. Some of the drawings are intricate and we found ourselves noticing interesting details in the background. These often contained solutions to puzzles, so the art is not just to make the game look beautiful.

We finished the game in play sessions spread across two days. The game has enough content to justify a purchase. If you are looking for a nice puzzle game with good music and beautiful art, we can wholeheartedly recommend Mimpi Dreams. The only complaint is that the game has tiny on-screen elements that make it tough to play on 4-inch iPhones. We enjoyed it on our iPhone 5s, but it’s best played on an iPad or a larger iPhone.

Pros

  • Beautiful art
  • Challenging puzzles

Cons

  • Game elements too small for 4-inch iPhones

Rating (out of 10): 7

Mimpi Dreams is currently available on the Czech Republic App Store. It’s due to launch on the India App Store soon.

[“Source-Gadgets”]